I created these character designs and animations for Eli Lilly & Company's booth at a Barcelona tradeshow. They were part of a trivia video game that ran in a kiosk.
The game had three characters: The player's avatar, a disease-monster and a doctor. To add diversity to the player character, I generated designs for both male and female avatars. In the final version of the game the avatar's gender and skin tone were determined randomly at the start of each round.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/890a4005-764e-4282-bc6e-6316a759834f_rw_1200.png?h=2733ee69ab4ddfdb5958de201d9d9f7c)
The sketches also included a gender-neutral character.
The original project brief called for a male and female version of the doctor character. Multiple concepts were developed for each gender, but budget constraints eventually forced the client to choose only one design.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/5edcc5a7-21c9-44a1-b92e-c849b036d1b9_rw_1200.png?h=b340352dd71f1f061b830ce27f044d96)
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/285370bb-e258-455d-8d2e-1c4884e533f9_rw_1200.png?h=09b2997268c8760538c544cc5c6d8f7c)
I really like these doctor designs. I wish we could ahve used all of them.
There was little direction given for the disease-monster. I provided sketches for an impersonal amoeba, an anthropomorphized virus, and a blob with a face. The client chose the blob.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/775d9bfe-f87e-4322-af28-e93e12e678bf_rw_1200.png?h=f1a849242b796d7e2e8abee300a819c0)
I prefer the anthropomorphized monster.
Once the client approved the designs, I turned the sketches over to my partner. She developed color, vector artwork in Adobe Illustrator. I later imported the vector art into Adobe Flash for animation.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/121f5d2b-2405-4fb0-a404-479d296e67cb_rw_1200.png?h=ae7065a0285dda2d000685da0a2a8002)
Color character with selected stills from the animations.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/395ffa2d-23c6-4c00-b296-0a5932c795f4_rw_1200.png?h=8a0e33857c4b22d4a7ea737ad1126a83)
The final version of each character hewed very close to the pencil sketches.
![](https://cdn.myportfolio.com/6e06b25b847f2ceb438b510f31b579e5/129bcc4d-cb36-4b3b-bb25-6dd742b2b69c_rw_1200.png?h=174d38cb4144bad696637c2a7dfd3b1e)
The final monster design lost the "teeth” while the doctor’s test tube was replaced by a pill.
I completed all animation work in Adobe Flash before turning it over to the programmer. In this case, the game was also built in Flash, but I could have exported an image sequence for use on another platform just as easily.
The final product left the client happy and kept within their budget.