I created these character designs and animations for Eli Lilly & Company's booth at a Barcelona tradeshow. They were part of a trivia video game that ran in a kiosk.
The game had three characters: The player's avatar, a disease-monster and a doctor. To add diversity to the player character, I generated designs for both male and female avatars. In the final version of the game the avatar's gender and skin tone were determined randomly at the start of each round.
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The sketches also included a gender-neutral character.
The original project brief called for a male and female version of the doctor character. Multiple concepts were developed for each gender, but budget constraints eventually forced the client to choose only one design.
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I really like these doctor designs. I wish we could ahve used all of them.
There was little direction given for the disease-monster. I provided sketches for an impersonal amoeba, an anthropomorphized virus, and a blob with a face. The client chose the blob.
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I prefer the anthropomorphized monster.
Once the client approved the designs, I turned the sketches over to my partner. She developed color, vector artwork in Adobe Illustrator. I later imported the vector art into Adobe Flash for animation.
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Color character with selected stills from the animations.
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The final version of each character hewed very close to the pencil sketches.
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The final monster design lost the "teeth” while the doctor’s test tube was replaced by a pill.
I completed all animation work in Adobe Flash before turning it over to the programmer. In this case, the game was also built in Flash, but I could have exported an image sequence for use on another platform just as easily.
The final product left the client happy and kept within their budget.